Short dating quotes

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“Imagine two thousand people reading your interactive novel and each having completely unique story experiences.

To me it sounded like the future—and I, as a writer who believes in exploring new storytelling tools, wanted a piece of it.” Returning to his “Quotes & Notes” series, Steven Wingate explores the pleasures and pitfalls of writing interactive fiction.

Imagine two thousand people reading your interactive novel and each having completely unique story experiences.

Within that kind of game environment, your stats determine who “you” as the player character (PC) are.

How you choose to interact with each non-player character (NPC) that you encounter affects your stat line—bumping up your peacemaker score, say, or lowering decisiveness—to create your in-story identity.

I needed to alternate again, to follow Calvino once more, but I couldn’t quite cycle back to fiction because my cart and my horse hadn’t changed positions yet.

Then I went to an Electronic Literature Organization conference looking to shake my tree, and wow, did I get what I wished for.

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